Ship Group Notes – 27th February 2016
By Helen (minor edit by Robert)
Party: Lassa, Espn, Erik, Maynor and T’rynn
It takes us nine days to get back to port. We arrive back in Marianburg and show the Navy the writ for the pirate hunting. We then take the captured ships to the “pawn shop” for ships. We get 8000 gold for them. For the cannons we get 6000 gold, and 2000 gold for the swivel gun. We’re planning upon two weeks in port, which will cost 240 gold. For the crew share and the death benefits, Lassa puts out another 6000 gold. We get another 3000 gold for the gems and the bows are ST 5 and we sell them for 2000 gold.
Espn comes up to the ship with a letter from Richtofen and she joins us as a new member of our crew. She’s been on her family ship, before. Lassa welcomes her aboard. She has a mission from Richtofen which is written in a special code. This will take Lassa a bit of time to decipher. When Maynor and T’rynn get back that night, she tells them to stick around on the ship tomorrow as we have a mission. She tells the party what she’s learned…
Lassa finds that Espn contacted Richtofen for help. They were transporting a small chest needs to be hidden away as great evil chaos potential. It was being transported by ship, which encountered a huge, terrible storm and some of the survivors were picked up. They were transported from up by the north coast of Araby to Marianburg. They think the small chest was with them on the merchant ship that picked them up, but it was attacked by pirates. They think the pirates have it now. They believe it’s being tracked by evil by some unknown means. We are to find the chest and recover it. It is believed to be in on an island controlled by pirates and they are most likely in possession of the chest. It lies about five hundred miles off the west coast of Estalia. Simply put, our mission is to verify the chest and recover it.
We decide the frontal assault is out as we are only one small ship against unknown numbers. We cannot pretend we are pirates as we are well known now as pirate hunters. We decide to go in as close to the island as possible and take a small boat in. We’ll have the Wind Saber leave for a few days and return to recover us, or exchange intelligence. We know the island is a volcanic island.
We gear up, stock up and sail out. It takes us a couple of weeks with the Wind Saber going at her top speed. We do spot sails on the horizon a couple of times, but they don’t get near us. We come in at night and make sure the crew knows to meet us at this spot once every seven days for two months to pick us back up. We are lowered to the water in a black-painted boat which has a black sail. Espn creates a small wind which gets our small boat to the island faster. We make it there fine. We pull the boat up to where we can hide it among the trees and cover it with brush.
We head out, going inward away from the coast. We’re on the north side of the island and the main pirate hold is on the south side; about 10 miles away. We find a good sheltered spot and set up a cold camp. Once the sun is up, we start out in earnest. We trek up the side of the dormant volcano, staying just inside the tree line so as not to be spotted. We travel around it to the south side and see smoke. We go up as high as we can, while remaining within the trees to get as good a spy spot as possible.
Lassa pulls out her spyglass and sees there are four ships anchored out in the bay. There are quite a few huts along the shore and a small fortress with a palisade and a large hut sitting inside it. We think this is where the guy in charge will be found. The palisade looks like it might have a walkway around it and swivel guns. We hunker down and stay up there until the early evening. Then we move in closer, but not too close. It’s a little breezy, but no rain. We can see into the compound and there’s music, singing and partying, but not in the compound, itself. Lassa spies one ogre guard in the compound. We creep closer to it so Espn can summon her earth elemental.
She wants the elemental to tunnel under the compound fence and continue on to come up inside the big building. After an hour of tunneling, it breaks into an underground tunnel. Espn finds herself in a small store room where there are crates and barrels of goods stored. It doesn’t appear abandoned, nor ancient. It looks all new. We shift three crates to conceal the entrance to our tunnel. We check everything out and nothing of value in this room.
Erik leads us out into the hall. We hang back and let him do the sneaking. Erik drinks a night vision potion as it’s pitch black down here. He checks out one end of the hall and it’s a dead end. He finds another door which is another fresh food storage. Erik finds some stairs. We follow him up the stairs and peek in the door carefully. There is a guy chopping something at a table. Maynor steps out and takes out his blunderbuss and them, “The first one to make a sound, I’m shooting.” There are only three cooks here working and one does shout. He shoots him. They are all killed very quickly.
We are hearing shouts outside and in the rest of the house. We charge out the door of the kitchen with Maynard holding his axe in his hand, and in the lead now. Maynard bursts open the door and is shot by one of the pirates for 16 points of damage. There are two ogres in plate in front of us, who are about ten feet tall. And there are three people who were eating dinner, who appear they are not standard pirates. They are wearing loosely fitting clothes which appear to be a finer cloth. And their meal appears to have been a fine one. The other two pirates don’t have anything but their pistols. Maynard does charge the first ogre and hits it. The pirates at the table continue to shoot him. T’rynn charges the same ogre.
Lassa and Erik shoot at pirate number one and do some damage. After shooting at Maynard, pirates two and three jump out a nearby window at the top of round two. Espn blinds the second ogre, also at the top of round two. Both Lassa and Erik attack it with their swords while Maynard and T’rynn still have a go at the first ogre. Pirate number one is fumbling, trying to unlock the door into the house. Round three, ogre number one is down. Espn heal Maynard for five points. T’rynn takes on ogre number two while Maynard, Lassa and Erik are working on pirate number one. The pirate concentrates upon Maynard and he ends up using a fate point. After a long fight, T’rynn finally kills ogre number two. Lassa finally finishes off the pirate. We have Lassa, Maynard and T’rynn run into the next room and grab everything they can, roll it into a blanket and run back into the next room and into the basement. We pull aside the crates and get into our tunnel, then pull them back to help block it again. We run out our tunnel, and roughly hide it, then run back to the volcano.
Loot: Maps, small chest with chaos symbols carved into it, 25 diamonds, more maps with journal written with code. This might be where the chest is located? 36 gold, 80 silver pieces, odd and ends and personal clothing and other personal items.
And so our adventure continues…
By Helen (minor edit by Robert)
Party: Lassa, Espn, Erik, Maynor and T’rynn
It takes us nine days to get back to port. We arrive back in Marianburg and show the Navy the writ for the pirate hunting. We then take the captured ships to the “pawn shop” for ships. We get 8000 gold for them. For the cannons we get 6000 gold, and 2000 gold for the swivel gun. We’re planning upon two weeks in port, which will cost 240 gold. For the crew share and the death benefits, Lassa puts out another 6000 gold. We get another 3000 gold for the gems and the bows are ST 5 and we sell them for 2000 gold.
Espn comes up to the ship with a letter from Richtofen and she joins us as a new member of our crew. She’s been on her family ship, before. Lassa welcomes her aboard. She has a mission from Richtofen which is written in a special code. This will take Lassa a bit of time to decipher. When Maynor and T’rynn get back that night, she tells them to stick around on the ship tomorrow as we have a mission. She tells the party what she’s learned…
Lassa finds that Espn contacted Richtofen for help. They were transporting a small chest needs to be hidden away as great evil chaos potential. It was being transported by ship, which encountered a huge, terrible storm and some of the survivors were picked up. They were transported from up by the north coast of Araby to Marianburg. They think the small chest was with them on the merchant ship that picked them up, but it was attacked by pirates. They think the pirates have it now. They believe it’s being tracked by evil by some unknown means. We are to find the chest and recover it. It is believed to be in on an island controlled by pirates and they are most likely in possession of the chest. It lies about five hundred miles off the west coast of Estalia. Simply put, our mission is to verify the chest and recover it.
We decide the frontal assault is out as we are only one small ship against unknown numbers. We cannot pretend we are pirates as we are well known now as pirate hunters. We decide to go in as close to the island as possible and take a small boat in. We’ll have the Wind Saber leave for a few days and return to recover us, or exchange intelligence. We know the island is a volcanic island.
We gear up, stock up and sail out. It takes us a couple of weeks with the Wind Saber going at her top speed. We do spot sails on the horizon a couple of times, but they don’t get near us. We come in at night and make sure the crew knows to meet us at this spot once every seven days for two months to pick us back up. We are lowered to the water in a black-painted boat which has a black sail. Espn creates a small wind which gets our small boat to the island faster. We make it there fine. We pull the boat up to where we can hide it among the trees and cover it with brush.
We head out, going inward away from the coast. We’re on the north side of the island and the main pirate hold is on the south side; about 10 miles away. We find a good sheltered spot and set up a cold camp. Once the sun is up, we start out in earnest. We trek up the side of the dormant volcano, staying just inside the tree line so as not to be spotted. We travel around it to the south side and see smoke. We go up as high as we can, while remaining within the trees to get as good a spy spot as possible.
Lassa pulls out her spyglass and sees there are four ships anchored out in the bay. There are quite a few huts along the shore and a small fortress with a palisade and a large hut sitting inside it. We think this is where the guy in charge will be found. The palisade looks like it might have a walkway around it and swivel guns. We hunker down and stay up there until the early evening. Then we move in closer, but not too close. It’s a little breezy, but no rain. We can see into the compound and there’s music, singing and partying, but not in the compound, itself. Lassa spies one ogre guard in the compound. We creep closer to it so Espn can summon her earth elemental.
She wants the elemental to tunnel under the compound fence and continue on to come up inside the big building. After an hour of tunneling, it breaks into an underground tunnel. Espn finds herself in a small store room where there are crates and barrels of goods stored. It doesn’t appear abandoned, nor ancient. It looks all new. We shift three crates to conceal the entrance to our tunnel. We check everything out and nothing of value in this room.
Erik leads us out into the hall. We hang back and let him do the sneaking. Erik drinks a night vision potion as it’s pitch black down here. He checks out one end of the hall and it’s a dead end. He finds another door which is another fresh food storage. Erik finds some stairs. We follow him up the stairs and peek in the door carefully. There is a guy chopping something at a table. Maynor steps out and takes out his blunderbuss and them, “The first one to make a sound, I’m shooting.” There are only three cooks here working and one does shout. He shoots him. They are all killed very quickly.
We are hearing shouts outside and in the rest of the house. We charge out the door of the kitchen with Maynard holding his axe in his hand, and in the lead now. Maynard bursts open the door and is shot by one of the pirates for 16 points of damage. There are two ogres in plate in front of us, who are about ten feet tall. And there are three people who were eating dinner, who appear they are not standard pirates. They are wearing loosely fitting clothes which appear to be a finer cloth. And their meal appears to have been a fine one. The other two pirates don’t have anything but their pistols. Maynard does charge the first ogre and hits it. The pirates at the table continue to shoot him. T’rynn charges the same ogre.
Lassa and Erik shoot at pirate number one and do some damage. After shooting at Maynard, pirates two and three jump out a nearby window at the top of round two. Espn blinds the second ogre, also at the top of round two. Both Lassa and Erik attack it with their swords while Maynard and T’rynn still have a go at the first ogre. Pirate number one is fumbling, trying to unlock the door into the house. Round three, ogre number one is down. Espn heal Maynard for five points. T’rynn takes on ogre number two while Maynard, Lassa and Erik are working on pirate number one. The pirate concentrates upon Maynard and he ends up using a fate point. After a long fight, T’rynn finally kills ogre number two. Lassa finally finishes off the pirate. We have Lassa, Maynard and T’rynn run into the next room and grab everything they can, roll it into a blanket and run back into the next room and into the basement. We pull aside the crates and get into our tunnel, then pull them back to help block it again. We run out our tunnel, and roughly hide it, then run back to the volcano.
Loot: Maps, small chest with chaos symbols carved into it, 25 diamonds, more maps with journal written with code. This might be where the chest is located? 36 gold, 80 silver pieces, odd and ends and personal clothing and other personal items.
And so our adventure continues…